

They inhabit a barren wasteland known as "The Gap", a deserted area that was once part of the Australian outback, a harsh place where daily survival is a struggle. He is raised by the tribe and comes to look upon them as his family, learning skills such as hunting and building himself a robot from discarded scraps found in local garbage dumps. Rob was rescued by a tribe of bandits as a child after he was found as the only surviving member of a helicopter crash, on which his mother was also a passenger. The player controls a character called Rob Foster.

The artwork and general style was partially created by Dave Gibbons, whose illustrations grace the PC CD-ROM version's introduction video, with the subtitles using comic-book style EMPHASIS on KEYWORDS.

It came in two basic versions for both of those platforms: a text-heavy disk-based affair with minimal sound effects and a more lavish CD-ROM production with full music and speech, the latter of which was unusual considering the limitations of most computer systems of the era. The game was released for PC DOS and Amiga platforms in 1994. The authors also took care of supporting HDR technology and 4K resolution.- Robert Foster, exchanging angry words with his belligerent robot Joeyīeneath a Steel Sky is a British Point-and-Click video game created by Revolution Software. The graphics are kept in a comic book style, designed by Dave Gibbons. Technical issuesīeyond a Steel Sky departs from the static, two-dimensional boards known from old-school adventures in favor of fully three-dimensional locations where we can freely look around. Advanced NPCs' artificial intelligence allows them to react to the hero's actions, which makes it possible to find unexpected solutions to the game's challenges. Instead of a classic point-n-click adventure, we get an open world that changes with every action of the player. The gameplay in Beyond a Steel Sky is far different from that of Beneath a Steel Sky. Therefore, the authors tried to present this reality in an ambiguous way, showing both good and bad sides of full surveillance. The developers' ambition was to create a modern version of 1984 in the form of an adventure game. Once again, we play as Robert Foster, who after the events from Beneath a Steel Sky must find himself in a world supervised by a vigilant artificial intelligence. The plotīeyond a Steel Sky continues threads of previous production. The title was created by the creators of the original, led by Charls Cecil from Revolution Software studio and cartoonist Dave Gibbons. Beyond a Steel Sky is a full-fledged sequel to the classic 1994 adventure Beneath a Steel Sky.
